/// <summary>
 /// Помещает нарушителя за решетку
 /// </summary>
 public void PutPrisonerInJail(Client policeman, Client prisoner, bool copSuccess = true, Vector3 jailPosition = null)
 {
     _policeManager.DetachPrisoner(policeman, prisoner, true);
     SetPolicemanReward(policeman, prisoner, copSuccess);
     UpdatePrisonerInfo(prisoner);
     _playerInfoManager.ClearWanted(prisoner);
     SetInJail(prisoner, jailPosition);
 }
        /// <summary>
        /// Оштрафовать
        /// </summary>
        private void OnGivePenalty(Client policeman, object[] args)
        {
            var prisoner = PlayerHelper.GetNearestPlayer(policeman, MAX_RANGE);

            if (!(HasNearby(policeman, prisoner, NO_PLAYERS_NEARBY) && IsWanted(policeman, prisoner)))
            {
                return;
            }
            var prisonerInfo = _playerInfoManager.GetInfo(prisoner);
            var penalty      = CalculatePenalty(prisonerInfo);

            if (!PlayerHasMoney(policeman, prisoner, penalty))
            {
                return;
            }
            prisonerInfo.Balance -= penalty;
            _playerInfoManager.RefreshUI(prisoner, prisonerInfo);
            _policeRewardManager.SetEffortReward(policeman, prisoner);
            _playerInfoManager.ClearWanted(prisoner);
            SendPenaltyNotify(policeman, prisoner, penalty);
            DetachPrisoner(policeman, prisoner, true);
            API.triggerClientEvent(policeman, ServerEvent.HIDE_POLICEMAN_MENU);
        }