public DriverPracticeExamManager(IPlayerInfoManager playerInfoManager) { _playerInfoManager = playerInfoManager; ClientEventHandler.Add(ClientEvent.TIME_OF_EXAM_WAS, TimeOfExamWas); ClientEventHandler.Add(ClientEvent.DAMAGE_COUNT_EXCEEDED, DamageCountExceeded); CreateShapes(); }
public StreetFights(IResolutionRoot kernel) { _gtaCharacter = kernel.Get <IGtaCharacter>(); _playerInfoManager = kernel.Get <IPlayerInfoManager>(); _inventoryManager = kernel.Get <IInventoryManager>(); _workEquipmentManager = kernel.Get <IWorkEquipmentManager>(); }
public LoginManager( IAccountsProvider accountsProvider, IPlayersProvider playersProvider, IPlayersAppearanceProvider playersAppearanceProvider, IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager, IJailManager jailManager, ICreatingCharManager creatingCharManager, IGtaCharacter gtaCharacter, IInventoryManager inventoryManager, IGiftsManager giftsManager) { _accountsProvider = accountsProvider; _playersProvider = playersProvider; _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; _playersAppearanceProvider = playersAppearanceProvider; _jailManager = jailManager; _creatingCharManager = creatingCharManager; _gtaCharacter = gtaCharacter; _inventoryManager = inventoryManager; _giftsManager = giftsManager; }
public BistroMenuHandler(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IWorkEquipmentManager workEquipmentManager, IBistroManager bistroManager, IClanManager clanManager) : base(playerInfoManager, workInfoManager) { _workEquipmentManager = workEquipmentManager; _bistroManager = bistroManager; _clanManager = clanManager; }
protected GameEvent() { PlayerInfoManager = ServerKernel.Kernel.Get <IPlayerInfoManager>(); GtaCharacter = ServerKernel.Kernel.Get <IGtaCharacter>(); _inventoryManager = ServerKernel.Kernel.Get <IInventoryManager>(); _workEquipmentManager = ServerKernel.Kernel.Get <IWorkEquipmentManager>(); }
public PoliceMenuHandler(IWorkEquipmentManager workEquipmentManager, IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IInventoryManager inventoryManager, IPoliceAlertManager policeAlertManager) : base(playerInfoManager, workInfoManager) { _workEquipmentManager = workEquipmentManager; _inventoryManager = inventoryManager; _policeAlertManager = policeAlertManager; }
public WreckerManager(IResolutionRoot kernel) { _playerInfoManager = kernel.Get <IPlayerInfoManager>(); _workInfoManager = kernel.Get <IWorkInfoManager>(); _vehicleInfoManager = kernel.Get <IVehicleInfoManager>(); _vehicleManager = kernel.Get <IVehicleManager>(); }
public ParkingFineMenuHandler(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IWorkEquipmentManager workEquipmentManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager) : base(playerInfoManager, workInfoManager) { _workEquipmentManager = workEquipmentManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; }
public Parking(IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager, IClanManager clanManager) { _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; _clanManager = clanManager; }
public RegistrationManager(IAccountsProvider accountsProvider, IPlayersProvider playersProvider, IPlayerInfoManager playerInfoManager, ICreatingCharManager creatingCharManager) { _accountsProvider = accountsProvider; _playersProvider = playersProvider; _playerInfoManager = playerInfoManager; _creatingCharManager = creatingCharManager; }
public HouseMenuHandler(IHouseManager houseManager, IPlayerInfoManager playerInfoManager, IVehicleInfoManager vehicleInfoManager, IVehicleManager vehicleManager) { _houseManager = houseManager; _playerInfoManager = playerInfoManager; _vehicleInfoManager = vehicleInfoManager; _vehicleManager = vehicleManager; }
public JailManager(IDoormanager doormanager, IPoliceManager policeManager, IPoliceRewardManager policeRewardManager, IPlayerInfoManager playerInfoManager) { _doormanager = doormanager; _policeManager = policeManager; _policeRewardManager = policeRewardManager; _playerInfoManager = playerInfoManager; }
public VehicleActionsMenuHandler(IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager, IVehicleTrunkManager vehicleTrunkManager) { _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; _vehicleTrunkManager = vehicleTrunkManager; }
public DistrictWarsManager(IDistrictsProvider districtsProvider, IPointCreator pointCreator, IClanManager clanManager, IPlayerInfoManager playerInfoManager) { _districtsProvider = districtsProvider; _pointCreator = pointCreator; _clanManager = clanManager; _playerInfoManager = playerInfoManager; }
public VehicleTrunkManager(IPlayerInfoManager playerInfoManager, IVehicleInfoManager vehicleInfoManager, IInventoryManager inventoryManager, IInventoryHelper inventoryHelper) { _playerInfoManager = playerInfoManager; _vehicleInfoManager = vehicleInfoManager; _inventoryManager = inventoryManager; _inventoryHelper = inventoryHelper; }
public PoliceManager(IPoliceRewardManager policeRewardManager, IPoliceAlertManager policeAlertManager, IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager) { _policeRewardManager = policeRewardManager; _policeAlertManager = policeAlertManager; _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; }
public PlayerRespawnManager(IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IJailManager jailManager, IInventoryManager inventoryManager) { _playerInfoManager = playerInfoManager; _policeManager = policeManager; _jailManager = jailManager; _inventoryManager = inventoryManager; }
public VehicleShowroomMenuHandler(IVehiclesProvider vehiclesProvider, IVehicleInfoManager vehicleInfoManager, IPlayerInfoManager playerInfoManager, IHouseManager houseManager, IClanManager clanManager) { _vehiclesProvider = vehiclesProvider; _vehicleInfoManager = vehicleInfoManager; _playerInfoManager = playerInfoManager; _houseManager = houseManager; _clanManager = clanManager; }
public PlayerDeathManager(IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IPoliceAlertManager policeAlertManager, IClanManager clanManager, IWorkInfoManager workInfoManager, IInventoryManager inventoryManager) { _playerInfoManager = playerInfoManager; _policeManager = policeManager; _policeAlertManager = policeAlertManager; _clanManager = clanManager; _workInfoManager = workInfoManager; _inventoryManager = inventoryManager; }
public AmmuNation(IPointCreator pointCreator, IDoormanager doormanager, IPlayerInfoManager playerInfoManager, IInventoryManager inventoryManager, IClanManager clanManager, IInventoryHelper inventoryHelper) { _pointCreator = pointCreator; _doormanager = doormanager; _playerInfoManager = playerInfoManager; _inventoryManager = inventoryManager; _clanManager = clanManager; _inventoryHelper = inventoryHelper; }
public CreatingCharManager(IPlayersProvider playersProvider, IPlayersAppearanceProvider playersAppearanceProvider, IPlayerInfoManager playerInfoManager, IGtaCharacter gtaCharacter, IGiftsManager giftsManager) { _playersProvider = playersProvider; _playersAppearanceProvider = playersAppearanceProvider; _playerInfoManager = playerInfoManager; _gtaCharacter = gtaCharacter; _giftsManager = giftsManager; ClientEventHandler.Add(ClientEvent.SAVE_CHARACTER, SaveCharacter); }
public HouseManager( IHousesProvider housesProvider, IPointCreator pointCreator, IPlayerInfoManager playerInfoManager, IHouseEventManager houseEventManager, IStorageManager storageManager, IVehicleInfoManager vehicleInfoManager) { _housesProvider = housesProvider; _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; _houseEventManager = houseEventManager; _storageManager = storageManager; _vehicleInfoManager = vehicleInfoManager; }
public PlayerDisconnectManager( IAccountsProvider accountsProvider, IPlayersProvider playersProvider, IVehiclesProvider vehiclesProvider, IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IJailManager jailManager, IWorkInfoManager workInfoManager) { _accountsProvider = accountsProvider; _playersProvider = playersProvider; _vehiclesProvider = vehiclesProvider; _playerInfoManager = playerInfoManager; _policeManager = policeManager; _jailManager = jailManager; _workInfoManager = workInfoManager; }
public PlayerActionsMenuHandler(IPlayerInfoManager playerInfoManager, IHouseManager houseManager) { _playerInfoManager = playerInfoManager; _houseManager = houseManager; }
public TruckersMenuHandler(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager, IWorkEquipmentManager workEquipmentManager) : base(playerInfoManager, workInfoManager) { _workEquipmentManager = workEquipmentManager; }
public RaceMenuHandler(Race[] races, IPlayerInfoManager playerInfoManager) { _races = races; _playerInfoManager = playerInfoManager; }
public FillingMenuHandler(IPlayerInfoManager playerInfoManager, IClanManager clanManager) { _playerInfoManager = playerInfoManager; _clanManager = clanManager; }
public NurseMenuHandler(IPlayerInfoManager playerInfoManager) { _playerInfoManager = playerInfoManager; }
public InterfaceManager(IPlayerInfoManager playerInfoManager, IWorkInfoManager workInfoManager) { _playerInfoManager = playerInfoManager; _workInfoManager = workInfoManager; }
public VehicleShowroom(IDoormanager doormanager, IPointCreator pointCreator, IPlayerInfoManager playerInfoManager) { _doormanager = doormanager; _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; }