public override void OnBlocked()
        {
            base.OnBlocked();

            NWObject door = NWObject.Wrap(_.GetBlockingDoor());

            if (!door.IsValid)
            {
                return;
            }

            if (_.GetIsDoorActionPossible(door.Object, DOOR_ACTION_OPEN) == TRUE)
            {
                _.DoDoorAction(door.Object, DOOR_ACTION_OPEN);
            }
        }