private void ForceEquipFistGlove(NWPlayer oPC) { _.DelayCommand(1.0f, () => { if (!oPC.Arms.IsValid) { oPC.ClearAllActions(); NWItem glove = (_.CreateItemOnObject("fist", oPC.Object)); glove.SetLocalInt("UNBREAKABLE", 1); oPC.AssignCommand(() => _.ActionEquipItem(glove.Object, INVENTORY_SLOT_ARMS)); } }); }