Example #1
0
    private void PlaceProjectileIndicator()
    {
        GameObject   indicator       = Instantiate(placedProjectilePrefab);
        Material     material        = ColorManager.Instance.GetPlayerMaterial(controller.PlayerNumber, ColorManager.PlayerColorVarient.UI_PRIMARY_ACTIVE);
        MeshRenderer primaryRenderer = indicator.GetComponent <MeshRenderer>();

        primaryRenderer.material          = material;
        indicator.transform.position      = gameObject.transform.position;
        indicator.transform.localRotation = Quaternion.LookRotation(controller.LookDirection, Vector3.up);
        gameMode.ClearOnMatchChange(indicator);
    }