private void SetUpGround(Scene scene)
        {
            for (var i = 0; i < 10; i++)
            {
                const double groundWidth     = 336;
                const double offsetToTheLeft = 2 * groundWidth;
                var          initialX        = i * groundWidth - offsetToTheLeft;

                var ground = _entityFactory.CreateGround();
                ground.GetComponent <Transform2DComponent>().Translation = new Vector2(initialX, -350);
                scene.AddEntity(ground);
            }
        }