public GameProcessor(IEnumerable<Client> clients) { currentGame = entityFactory.BuildGame("Test"); foreach (var client in clients) { client.PlayerId = player.Id; player.Name = client.Name; await client.SendMessage(new MsgRegisterComplete(client.Player.Id); } clients.Zip(currentGame.Players, (client, player) => );//.ToArray(); clients.Zip(currentGame.Players, (client, player) => );//.ToArray();