protected PlayerHealthChangeEventProcessorBase(List <IPlayerActionValidationRule> validationRules, IEffectTransformationRule <double> transformationRule, ILogger logger, IGame game) { _validationRules = validationRules; _transformationRule = transformationRule; _logger = logger; _game = game; }
public HealingEventProcessor(List <IPlayerActionValidationRule> validationRules, IEffectTransformationRule <double> transformationRule, ILogger logger, IGame game) : base(validationRules, transformationRule, logger, game) { }