Example #1
0
 public void ReloadScene()
 {
     IDFactory.ResetIDs();
     IDHolder.ClearIDHoldersList();
     Command.OnSceneReload();
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
Example #2
0
 public void ReloadScene()
 {
     Debug.Log("Scene reloaded");
     IDFactory.ResetIDs();
     IDHolder.ClearIDHoldersList();
     Command.CommandQueue.Clear();
     Command.CommandExecutionComplete();
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
Example #3
0
    public void StartGame()
    {
        //reset all card IDs

        IDFactory.ResetIDs();
        IDHolder.ClearIDHoldersList();
        Command.OnSceneReload();
        SceneManager.LoadScene("InGame");
    }
Example #4
0
 void InitializeGame()
 {
     Debug.Log("GameManger INITIALIZATION");
     gameRunning = true;
     IDFactory.ResetIDs();
     playerNorth = new PlayerModel(0, "Cooper", Faction.Ottoman, Position.North);
     playerSouth = new PlayerModel(1, "Johnson", Faction.Ottoman, Position.South);
     resourcesNorth.GetComponent <ResourcePool>().updateResourcesView(playerNorth.resourcesCurrent, playerNorth.resourcesMaxThisTurn);
     resourcesSouth.GetComponent <ResourcePool>().updateResourcesView(playerSouth.resourcesCurrent, playerSouth.resourcesMaxThisTurn);
 }
Example #5
0
 public void ReloadScene()
 {
     // Command has some static members, so let`s make sure that there are no commands in the Queue
     Debug.Log("Scene reloaded");
     // reset all card and creature IDs
     IDFactory.ResetIDs();
     IDHolder.ClearIDHoldersList();
     Command.OnSceneReload();
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
Example #6
0
 public void ReturnToMenu()
 {
     Debug.Log("Returning to Main Menu");
     // reset all card and creature IDs
     IDFactory.ResetIDs();
     IDHolder.ClearIDHoldersList();
     Command.CommandQueue.Clear();
     Command.CommandExecutionComplete();
     // probably find a better way to do this later
     SceneManager.LoadScene(mainMenu);
 }
Example #7
0
 public void Die()
 {
     // game over
     // block both players from taking new moves
     //Debug.Log("Player is " + gameObject.name);
     if (gameObject.name != "Player1 - LOW")
     {
         new ShowMessageCommand("You win!", 2.0f).AddToQueue();
         IDFactory.ResetIDs();
         IDHolder.ClearIDHoldersList();
         Command.CommandQueue.Clear();
         Command.CommandExecutionComplete();
         if (PlayerManagement.getLevel() == 7)
         {
             SceneManager.LoadScene("Ending");
         }
         else if (PlayerManagement.getLevel() == 6)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene7");
         }
         else if (PlayerManagement.getLevel() == 5)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene6");
         }
         else if (PlayerManagement.getLevel() == 4)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene5");
         }
         else if (PlayerManagement.getLevel() == 3)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene4");
         }
         else if (PlayerManagement.getLevel() == 2)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene3");
         }
         else if (PlayerManagement.getLevel() == 1)
         {
             PlayerManagement.increaseLevel();
             SceneManager.LoadScene("BattleScene2");
         }
         //SceneManager.LoadScene("Ending");
         return;
     }
     PArea.ControlsON             = false;
     otherPlayer.PArea.ControlsON = false;
     TurnManager.Instance.StopTheTimer();
     new GameOverCommand(this).AddToQueue();
 }
Example #8
0
 //Skrypt, który ponownie uruchamia scenę od nowa
 public void ReloadScene()
 {
     Debug.Log("Scene reloaded");
     // Resetowanie ID wszystkich kart i bastionów
     IDFactory.ResetIDs();               //Wywołanie metody ResetIDs z klasy(skryptu) IDFactory
     IDHolder.ClearIDHoldersList();      //Wywołanie metody ClearIDHoldersList z klasy(skryptu) IDHolder
     Command.CommandQueue.Clear();       //Wywołanie pola CommandQueue z klasy Command i wyczyszczenie go (pozostawienie pustego pola)
     Command.CommandExecutionComplete(); //Wywołanie metody CommandExecutionComplete() z klasy Command
     //Załadowanie nowej sceny
     //Ładuje aktualnie aktywną scenę i pobiera jej nazwę
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
Example #9
0
    public void ResetDeck()
    {
        cards = new List <CardAsset>();
        IDFactory.ResetIDs();

        foreach (var ca in cardCollection.cards)
        {
            for (int i = 0; i < ca.NumberInDeck; i++)
            {
                CardAsset card = Object.Instantiate(ca);
                card.Id = IDFactory.GetUniqueID();
                cards.Add(card);
            }
        }

        cards.Shuffle();
    }