Example #1
0
    protected override void OnUpdate()
    {
        NativeQueue <TileData> nativeQueue = new NativeQueue <TileData>(Allocator.TempJob);

        CopyTileJob copyTileJob = new CopyTileJob {
            nativeQueue = nativeQueue.ToConcurrent()
        };
        JobHandle jobHandle = copyTileJob.Schedule(this);

        jobHandle.Complete();

        NativeArray <TileData> nativeArray = new NativeArray <TileData>(nativeQueue.Count, Allocator.TempJob);

        NativeQueueToArrayJob nativeQueueToArrayJob = new NativeQueueToArrayJob {
            nativeQueue = nativeQueue,
            nativeArray = nativeArray,
        };

        jobHandle = nativeQueueToArrayJob.Schedule();
        jobHandle.Complete();

        nativeQueue.Dispose();

        var camera = Camera.main;

        //if (camera != null && Input.GetMouseButtonDown(0))
        {
            var mousePosition = Input.mousePosition;
            var cameraRay     = camera.ScreenPointToRay(mousePosition);

            Entities.WithAll <HexTileHightlightComponent>().ForEach((Entity entity) => {
                PostUpdateCommands.RemoveComponent <HexTileHightlightComponent>(entity);
            });
            var deltaTime = Time.deltaTime;
            if (UnityEngine.Physics.Raycast(cameraRay, out var closestHit, float.PositiveInfinity))
            {
                Vector3   mapPos = new Vector3(closestHit.point.x, 0, closestHit.point.z);
                CubeIndex index  = HexUtils.FromPosition(mapPos, Bootstrap.Defines.TileRadius);
                Debug.DrawLine(Vector3.zero, closestHit.point, Color.red, 2.5f);
                for (int i = 0; i < nativeArray.Length; i++)
                {
                    if (nativeArray[i].index.Equals(index))
                    {
                        PostUpdateCommands.AddComponent(nativeArray[i].entity, new HexTileHightlightComponent());
                        break;
                    }
                }
            }
        }

        nativeArray.Dispose();
    }