public void GenerateTilesAt(int column, int row, int radius) { hexMap = GetComponent <HexMap>(); meshBuilder = new MeshBuilder(); tilesFolder = ObjectFactory.Folder("Tiles", transform); foreach (var pos in HexUtils.ForEachTileWithin(column, row, radius)) { HexTile hexTile = NewHexTile(pos.x, pos.y); } }