// Use this for initialization void Start() { heroClass.setName("Yazir"); attributes = GameObject.Find("CharacterAttributes"); myUtility = attributes.GetComponent <CharacterAttributes>().getAttackAtt("YazirUtility"); myUltimate = attributes.GetComponent <CharacterAttributes>().getAttackAtt("YazirUltimate"); myNormal = attributes.GetComponent <CharacterAttributes>().getAttackAtt("YazirNormal"); mySpecial = attributes.GetComponent <CharacterAttributes>().getAttackAtt("YazirSpecial"); GameController = GameObject.Find("GameController"); Self = GameObject.Find("Yazir"); heroClass.setUIPosition(Self, actionMeter, ref myText, health); PlayerController = GameObject.Find("PlayerController"); audioSource = GetComponent <AudioSource>(); anim = GetComponentInChildren <Animator>(); }
// Use this for initialization void Start() { heroClass.setName("Xaine"); attributes = GameObject.Find("CharacterAttributes"); /*myUtility = attributes.GetComponent<CharacterAttributes>().getAttackAtt("XaineUtility"); * myUltimate = attributes.GetComponent<CharacterAttributes>().getAttackAtt("XaineUltimate"); * myNormal = attributes.GetComponent<CharacterAttributes>().getAttackAtt("XaineNormal"); * mySpecial = attributes.GetComponent<CharacterAttributes>().getAttackAtt("XaineSpecial");*/ heroClass.setAtkAtt(ref myUtility, 0.7f, 0.0f, 1.0f, 0.8f, 0, 0.0f, Ailment.NONE); heroClass.setAtkAtt(ref myUltimate, 0.8f, 0.5f, 0.5f, 2.0f, 0, 0.0f, Ailment.NONE); heroClass.setAtkAtt(ref myNormal, 1.0f, 0.85f, 0.15f, 0.6f, 0, 0.0f, Ailment.NONE); heroClass.setAtkAtt(ref mySpecial, 0.9f, 0.1f, 0.9f, 1.0f, 0, 0.0f, Ailment.NONE); GameController = GameObject.Find("GameController"); nextAttack.text = ""; Self = GameObject.Find("Xaine"); heroClass.setUIPosition(Self, actionMeter, ref myText, health); PlayerController = GameObject.Find("PlayerController"); audioSource = GetComponent <AudioSource>(); anim = GetComponentInChildren <Animator>(); }