コード例 #1
0
    // Use this for initialization
    void Start()
    {
        heroClass.setName("Yazir");
        attributes     = GameObject.Find("CharacterAttributes");
        myUtility      = attributes.GetComponent <CharacterAttributes>().getAttackAtt("YazirUtility");
        myUltimate     = attributes.GetComponent <CharacterAttributes>().getAttackAtt("YazirUltimate");
        myNormal       = attributes.GetComponent <CharacterAttributes>().getAttackAtt("YazirNormal");
        mySpecial      = attributes.GetComponent <CharacterAttributes>().getAttackAtt("YazirSpecial");
        GameController = GameObject.Find("GameController");

        Self = GameObject.Find("Yazir");
        heroClass.setUIPosition(Self, actionMeter, ref myText, health);
        PlayerController = GameObject.Find("PlayerController");
        audioSource      = GetComponent <AudioSource>();
        anim             = GetComponentInChildren <Animator>();
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        heroClass.setName("Xaine");
        attributes = GameObject.Find("CharacterAttributes");

        /*myUtility = attributes.GetComponent<CharacterAttributes>().getAttackAtt("XaineUtility");
        *  myUltimate = attributes.GetComponent<CharacterAttributes>().getAttackAtt("XaineUltimate");
        *  myNormal = attributes.GetComponent<CharacterAttributes>().getAttackAtt("XaineNormal");
        *  mySpecial = attributes.GetComponent<CharacterAttributes>().getAttackAtt("XaineSpecial");*/
        heroClass.setAtkAtt(ref myUtility, 0.7f, 0.0f, 1.0f, 0.8f, 0, 0.0f, Ailment.NONE);
        heroClass.setAtkAtt(ref myUltimate, 0.8f, 0.5f, 0.5f, 2.0f, 0, 0.0f, Ailment.NONE);
        heroClass.setAtkAtt(ref myNormal, 1.0f, 0.85f, 0.15f, 0.6f, 0, 0.0f, Ailment.NONE);
        heroClass.setAtkAtt(ref mySpecial, 0.9f, 0.1f, 0.9f, 1.0f, 0, 0.0f, Ailment.NONE);
        GameController  = GameObject.Find("GameController");
        nextAttack.text = "";

        Self = GameObject.Find("Xaine");
        heroClass.setUIPosition(Self, actionMeter, ref myText, health);
        PlayerController = GameObject.Find("PlayerController");
        audioSource      = GetComponent <AudioSource>();
        anim             = GetComponentInChildren <Animator>();
    }