public MasteryTab(HeroClass cl) { string text = null; switch (cl.Ordinal()) { case HeroClassType.Warrior: text = HeroSubClass.GLADIATOR.Desc + "\\Negative\\Negative" + HeroSubClass.BERSERKER.Desc; break; case HeroClassType.Mage: text = HeroSubClass.BATTLEMAGE.Desc + "\\Negative\\Negative" + HeroSubClass.WARLOCK.Desc; break; case HeroClassType.Rogue: text = HeroSubClass.FREERUNNER.Desc + "\\Negative\\Negative" + HeroSubClass.ASSASSIN.Desc; break; case HeroClassType.Huntress: text = HeroSubClass.SNIPER.Desc + "\\Negative\\Negative" + HeroSubClass.WARDEN.Desc; break; default: throw new ArgumentOutOfRangeException(); } var hl = new Highlighter(text); var normal = PixelScene.CreateMultiline(hl.Text, 6); normal.MaxWidth = WIDTH - MARGIN * 2; normal.Measure(); normal.X = MARGIN; normal.Y = MARGIN; Add(normal); if (hl.IsHighlighted) { normal.Mask = hl.Inverted(); var highlighted = PixelScene.CreateMultiline(hl.Text, 6); highlighted.MaxWidth = normal.MaxWidth; highlighted.Measure(); highlighted.X = normal.X; highlighted.Y = normal.Y; Add(highlighted); highlighted.Mask = hl.Mask; highlighted.Hardlight(TitleColor); } Height = normal.Y + normal.Height + MARGIN; Width = normal.X + normal.Width + MARGIN; }
public ClassShield(HeroClass cl, StartScene startScene) { _cl = cl; _startScene = startScene; _avatar.Frame(((int)cl.Ordinal()) * WIDTH, 0, WIDTH, HEIGHT); _avatar.Scale.Set(SCALE); _name.Text(cl.Title()); _name.Measure(); _brightness = MinBrightness; UpdateBrightness(); }
public static Image Get(this HeroClass cl) { switch (cl.Ordinal()) { case HeroClassType.Warrior: return(Icons.WARRIOR.Get()); case HeroClassType.Mage: return(Icons.MAGE.Get()); case HeroClassType.Rogue: return(Icons.ROGUE.Get()); case HeroClassType.Huntress: return(Icons.HUNTRESS.Get()); default: throw new ArgumentOutOfRangeException(); } }
public Avatar(HeroClass cl) : base(Assets.AVATARS) { Frame(new TextureFilm(texture, WIDTH, HEIGHT).Get(cl.Ordinal())); }