Example #1
0
 public void GenerateHeatMap()
 {
     gameSystemRef.bestScore = Mathf.NegativeInfinity;
     //heatmapRef.StartSampling(SamplingFunc,5,1);
     Physics.autoSimulation = false;
     heatmapRef.StartSampling(SamplingFuncBatch, 8, 2, 2, () => { Physics.autoSimulation = true; });
 }