private void Awake() { instance = this; usedAudioSources = new List<AudioSource>(); unusedAudioSources = new List<AudioSource>(); heartBeat = gameObject.AddComponent<HeartBeat>(); heartBeat.Initialize(this, heartBeat1, heartBeat2); }
private void Awake() { instance = this; usedAudioSources = new List <AudioSource>(); unusedAudioSources = new List <AudioSource>(); heartBeat = gameObject.AddComponent <HeartBeat>(); heartBeat.Initialize(this, heartBeat1, heartBeat2); }
void OnReceiveOpen(Open open) { StateTransition stateTransition = this.TransitState("R:OPEN", StateTransition.ReceiveOpen); uint peerIdleTimeout = open.IdleTimeOut(); if (peerIdleTimeout < this.Settings.MinIdleTimeout) { this.CompleteOpen(false, new AmqpException(AmqpErrorCode.NotAllowed, AmqpResources.GetString(AmqpResources.AmqpIdleTimeoutNotSupported, peerIdleTimeout, this.Settings.MinIdleTimeout))); return; } this.Negotiate(open); this.NotifyOpening(open); if (stateTransition.To == AmqpObjectState.OpenReceived) { this.SendOpen(); } if (this.isInitiator) { // check if open returned an error right away Error openError = null; if (open.Properties != null && open.Properties.TryGetValue <Error>(AmqpConstants.OpenErrorName, out openError)) { this.CompleteOpen(stateTransition.From == AmqpObjectState.Start, new AmqpException(openError)); return; } } uint myIdleTimeout = this.Settings.IdleTimeOut(); peerIdleTimeout = open.IdleTimeOut(); if (peerIdleTimeout != uint.MaxValue || myIdleTimeout != uint.MaxValue) { this.heartBeat = HeartBeat.Initialize(this, myIdleTimeout, peerIdleTimeout); } this.CompleteOpen(stateTransition.From == AmqpObjectState.Start, null); }