Example #1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        float curTime = Time.time;

        HeartBeatEntry entry = new HeartBeatEntry();

        entry.time     = curTime;
        entry.beatSize = sourceHeartBeat.GetBeatAtTime(curTime);
        entry.entryId  = sourceHeartBeat.GetCurrentBeatId();
        entries.Enqueue(entry);
        while (entries.Peek().time < curTime - queueTimeSeconds)
        {
            entries.Dequeue();
        }
    }