private void Awake()
    {
        instance = this;

        usedAudioSources = new List<AudioSource>();
        unusedAudioSources = new List<AudioSource>();

        heartBeat = gameObject.AddComponent<HeartBeat>();
        heartBeat.Initialize(this, heartBeat1, heartBeat2);
    }
    private void Awake()
    {
        instance = this;

        usedAudioSources   = new List <AudioSource>();
        unusedAudioSources = new List <AudioSource>();

        heartBeat = gameObject.AddComponent <HeartBeat>();
        heartBeat.Initialize(this, heartBeat1, heartBeat2);
    }
Esempio n. 3
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        void OnReceiveOpen(Open open)
        {
            StateTransition stateTransition = this.TransitState("R:OPEN", StateTransition.ReceiveOpen);

            uint peerIdleTimeout = open.IdleTimeOut();

            if (peerIdleTimeout < this.Settings.MinIdleTimeout)
            {
                this.CompleteOpen(false,
                                  new AmqpException(AmqpErrorCode.NotAllowed, AmqpResources.GetString(AmqpResources.AmqpIdleTimeoutNotSupported, peerIdleTimeout, this.Settings.MinIdleTimeout)));
                return;
            }

            this.Negotiate(open);
            this.NotifyOpening(open);

            if (stateTransition.To == AmqpObjectState.OpenReceived)
            {
                this.SendOpen();
            }

            if (this.isInitiator)
            {
                // check if open returned an error right away
                Error openError = null;
                if (open.Properties != null && open.Properties.TryGetValue <Error>(AmqpConstants.OpenErrorName, out openError))
                {
                    this.CompleteOpen(stateTransition.From == AmqpObjectState.Start, new AmqpException(openError));
                    return;
                }
            }

            uint myIdleTimeout = this.Settings.IdleTimeOut();

            peerIdleTimeout = open.IdleTimeOut();
            if (peerIdleTimeout != uint.MaxValue || myIdleTimeout != uint.MaxValue)
            {
                this.heartBeat = HeartBeat.Initialize(this, myIdleTimeout, peerIdleTimeout);
            }

            this.CompleteOpen(stateTransition.From == AmqpObjectState.Start, null);
        }