void OnTriggerEnter2D(Collider2D collider) { //Debug.Log("Hit " + collider); Projectile missile = collider.gameObject.GetComponent <Projectile>(); if (missile) { health -= missile.GetDamage(); hitPoints = (int)health / 100; missile.Hit(); healthCheck.UpdateHealth(hitPoints); if (health <= 0) { Die(); } } }