Example #1
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        bool  damagePlayer = false;
        Enemy enemy        =
            collision.gameObject.GetComponent <Enemy>();

        if (enemy != null)
        {
            HealthCheck enemyHealth = enemy.GetComponent <HealthCheck>();
            if (enemyHealth != null)
            {
                enemyHealth.Damage(enemyHealth.hp);
            }
            damagePlayer = true;
        }
        if (damagePlayer)
        {
            HealthCheck playerHealth = this.GetComponent <HealthCheck>();
            if (playerHealth != null)
            {
                playerHealth.Damage(1);
            }
        }
    }