Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.K))
        {
            currentHealth -= (maximumHealth * 0.2f);
            healthBar.SetDamage(0.2f);
        }

        Move();
        HealthBarUpdate();
        CheckEnemyState();
        TakeAction();
    }
    // Update is called once per frame
    void Update()
    {
        Move();
        CheckLineOfSight();
        CheckEnemyState();
        TakeAction();

        if (Input.GetKeyDown(KeyCode.K))
        {
            currentHealth -= 1.0f;
            healthBar.SetDamage(0.1f);
        }
    }