Example #1
0
 /* Restores players health by constant amount. Should be called when striking enemies. */
 public void RestoreHealth(bool toFull = false)
 {
     if (toFull)
     {
         Health = STARTING_HEALTH;
         hbc.HealEffect(STARTING_HEALTH, Health);
     }
     else
     {
         if (Health + HEALTH_RESTORE_AMOUNT > STARTING_HEALTH)
         {
             Health = STARTING_HEALTH;
         }
         else
         {
             Health += HEALTH_RESTORE_AMOUNT;
             hbc.HealEffect(STARTING_HEALTH, Health);
         }
     }
 }