// Responsible for the player's life
    private void OnTriggerEnter(Collider other)
    {
        float damage = 10;

        // When an invisible angel has crashed the player
        if (other.gameObject.CompareTag("Angel") && !other.GetComponent <AngelController>().AngelFound)
        {
            HealthBar.DecreaseLife(damage);
            GameManager.PlayerLife -= damage;
        }
    }