//private Animator animator;

     //Create the angel gameObject
     public void Start()
     {

          //animator = GetComponent<Animator>();
          moveController = GetComponent<EnemyMoveController>();
          health = GetComponent<Health>();
          player = FindObjectOfType<Player>();

          locArr = new Vector3[4];
          locArr[0] = corner1.transform.position;
          locArr[1] = corner2.transform.position;
          locArr[2] = corner3.transform.position;
          locArr[3] = corner4.transform.position;
          loc = 0;
          health.cancelKnockback();


          distance = new Vector2(0, 0);
          distanceFromPoint = new Vector2(10, 10);
          isAgro = false;

          shot_CD = 6;
          bomb_CD = 8;
          homing_CD = 8;
          mine_CD = 5;
          cooldown = 2;
     }