//private Animator animator; //Create the angel gameObject public void Start() { //animator = GetComponent<Animator>(); moveController = GetComponent<EnemyMoveController>(); health = GetComponent<Health>(); player = FindObjectOfType<Player>(); locArr = new Vector3[4]; locArr[0] = corner1.transform.position; locArr[1] = corner2.transform.position; locArr[2] = corner3.transform.position; locArr[3] = corner4.transform.position; loc = 0; health.cancelKnockback(); distance = new Vector2(0, 0); distanceFromPoint = new Vector2(10, 10); isAgro = false; shot_CD = 6; bomb_CD = 8; homing_CD = 8; mine_CD = 5; cooldown = 2; }