private IEnumerator SlowTime(Health health, GameObject proj) { isBeingTagged = true; Rigidbody2D rb = health.gameObject.GetComponent<Rigidbody2D>(); if (!isSlowing){ AudioSource.PlayClipAtPoint(slowTimeHitClip, proj.transform.position, 1f); isSlowing = true; for (float t=0; t<=1f; t+=Time.unscaledDeltaTime){ rb.velocity = Vector3.zero; Time.timeScale = Mathf.Lerp(1f, .2f, t); yield return null; } Time.timeScale = 1f; isSlowing = false; } else { yield return new WaitForSeconds(1f); } health.OnImpact(); Camera.main.GetComponent<ObjectShake>().StartShake(); isSlowing = false; isBeingTagged = false; }