Example #1
0
        private static bool OnProcessHappyLogin(NetServer server, int id, NetIncomingMessage msg)
        {
            var r = new Msg_HappyPlayerLogin();

            r.R(msg);

            uint uid     = HappyGameId;
            int  x       = RandomMaker.Next(10);
            int  y       = RandomMaker.Next(10);
            uint sid     = (uint)RandomMaker.Next(83);
            var  selfMsg = new Msg_HappyPlayerLoginRsp();

            selfMsg.Uid      = uid;
            selfMsg.X        = x;
            selfMsg.Y        = y;
            selfMsg.SpriteId = sid;
            SendMessage(server, selfMsg, msg.SenderConnection);

            // 更新链接对应的ID
            HappyConnMgr.Modify(msg.SenderConnection, uid);

            var playerPackMsg = new Msg_HappyPlayerPack();

            // 为新玩家推送旧玩家信息
            var playerList     = HappyPlayerMgr.ToList();
            var playerPackList =
                from f
                in playerList
                select Tuple.Create <uint, int, int, bool, uint>(f.Key, f.Value.X, f.Value.Y, f.Value.IsAlive, f.Value.SpriteId);

            playerPackMsg.PlayerPack = playerPackList.ToList();
            SendMessage(server, playerPackMsg, msg.SenderConnection);

            // 为旧玩家推送新玩家信息
            var otherMsg = new Msg_HappyOtherPlayerLogin();

            otherMsg.Uid      = uid;
            otherMsg.X        = x;
            otherMsg.Y        = y;
            otherMsg.SpriteId = sid;
            SendMessageExceptOne(server, otherMsg, msg.SenderConnection);

            // 添加新玩家到玩家管理中
            var player = new HappyPlayer();

            player.X        = x;
            player.Y        = y;
            player.IsAlive  = true;
            player.SpriteId = sid;
            HappyPlayerMgr.Add(uid, player);

            return(true);
        }