Example #1
0
        static void Main(string[] args)
        {
            OnAgarServerProgerss();
            OnHappyServerProgerss();

            while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape)
            {
                NetIncomingMessage msg;
                while ((msg = AgarServer.ReadMessage()) != null)
                {
                    switch (msg.MessageType)
                    {
                    case NetIncomingMessageType.DiscoveryRequest:
                        AgarServer.SendDiscoveryResponse(null, msg.SenderEndPoint);
                        break;

                    case NetIncomingMessageType.VerboseDebugMessage:
                    case NetIncomingMessageType.DebugMessage:
                    case NetIncomingMessageType.WarningMessage:
                    case NetIncomingMessageType.ErrorMessage:
                        Console.WriteLine(msg.ReadString());
                        break;

                    case NetIncomingMessageType.StatusChanged:
                        NetConnectionStatus status = (NetConnectionStatus)msg.ReadByte();
                        if (status == NetConnectionStatus.Connected)
                        {
                            Console.WriteLine(NetUtility.ToHexString(msg.SenderConnection.RemoteUniqueIdentifier) + " connected!");
                            Console.WriteLine(AgarServer.Connections.Count);
                            AgarConnMgr.Add(msg.SenderConnection);
                        }
                        else if (status == NetConnectionStatus.Disconnected)
                        {
                            Console.WriteLine(NetUtility.ToHexString(msg.SenderConnection.RemoteUniqueIdentifier) + " disconnect!");
                            uint removeId = AgarConnMgr.Get(msg.SenderConnection);
                            PlayerBallMgr.Remove(removeId);
                            AgarConnMgr.Remove(msg.SenderConnection);
                            Console.WriteLine(AgarServer.Connections.Count);
                        }
                        break;

                    case NetIncomingMessageType.Data:
                        int id = msg.ReadInt32();
                        if (!ProcessPacket(AgarServer, id, msg))
                        {
                            DispatchPacket(AgarServer, id, msg);
                        }
                        break;
                    }
                }
                while ((msg = HappyServer.ReadMessage()) != null)
                {
                    switch (msg.MessageType)
                    {
                    case NetIncomingMessageType.DiscoveryRequest:
                        HappyServer.SendDiscoveryResponse(null, msg.SenderEndPoint);
                        break;

                    case NetIncomingMessageType.VerboseDebugMessage:
                    case NetIncomingMessageType.DebugMessage:
                    case NetIncomingMessageType.WarningMessage:
                    case NetIncomingMessageType.ErrorMessage:
                        Console.WriteLine(msg.ReadString());
                        break;

                    case NetIncomingMessageType.StatusChanged:
                        NetConnectionStatus status = (NetConnectionStatus)msg.ReadByte();
                        if (status == NetConnectionStatus.Connected)
                        {
                            Console.WriteLine(NetUtility.ToHexString(msg.SenderConnection.RemoteUniqueIdentifier) + " connected!");
                            Console.WriteLine(HappyServer.Connections.Count);
                            HappyConnMgr.Add(msg.SenderConnection);
                        }
                        else if (status == NetConnectionStatus.Disconnected)
                        {
                            Console.WriteLine(NetUtility.ToHexString(msg.SenderConnection.RemoteUniqueIdentifier) + " disconnect!");
                            uint removeId = HappyConnMgr.Get(msg.SenderConnection);
                            HappyPlayerMgr.Remove(removeId);
                            HappyConnMgr.Remove(msg.SenderConnection);
                            Console.WriteLine(HappyServer.Connections.Count);
                        }
                        break;

                    case NetIncomingMessageType.Data:
                        int id = msg.ReadInt32();
                        if (!ProcessPacket(HappyServer, id, msg))
                        {
                            DispatchPacket(HappyServer, id, msg);
                        }
                        break;
                    }
                }
                Thread.Sleep(1);
            }
            AgarServer.Shutdown("app exiting");
        }