private static bool OnProgressHappyPlayerMove(NetServer server, int id, NetIncomingMessage msg) { var r = new Msg_HappyPlayerMove(); r.R(msg); uint uid = r.Uid; int x = r.X; int y = r.Y; var newPlayer = HappyPlayerMgr.Get(uid); newPlayer.X = x; newPlayer.Y = y; HappyPlayerMgr.Modify(uid, newPlayer); SendMessageExceptOne(server, r, msg.SenderConnection); return(true); }