private void InitializeRoom() { if (id < 0) { id = GvrAudio.CreateAudioRoom(); GvrAudio.UpdateAudioRoom(id, transform, GetSurfaceMaterials(), reflectivity, reverbGainDb, reverbBrightness, reverbTime, size); } }
void OnEnable() { GvrAudio.UpdateAudioRoom(this, GvrAudio.IsListenerInsideRoom(this)); }
void OnDisable() { GvrAudio.UpdateAudioRoom(this, false); }
void Update() { GvrAudio.UpdateAudioRoom(id, transform, GetSurfaceMaterials(), reflectivity, reverbGainDb, reverbBrightness, reverbTime, size); }