void Awake() { if (!isLocalPlayer) { return; } GvrAudio.Initialize(this, quality); }
void Awake() { #if UNITY_EDITOR && UNITY_2017_1_OR_NEWER Debug.LogWarningFormat(gameObject, "Game object '{0}' uses deprecated {1} component.\nPlease upgrade to Resonance Audio ({2}).", name, GetType().Name, "https://developers.google.com/resonance-audio/migrate"); #endif // UNITY_EDITOR && UNITY_2017_1_OR_NEWER GvrAudio.Initialize(this, quality); }
void Awake() { GvrAudio.Initialize(this, quality); }
void Awake() { GvrAudio.Initialize(this, quality); Debug.Log(this + " | "); }