private void renderFullView() { for (int i = 0; i < fullRenderers.Length; i++) { GuiTextRenderer renderer = fullRenderers[i]; if (i == 0) { renderer.SetPosition(FULL_POSITION, null); } else { renderer.SetPosition(GuiPosition.BELOW, fullRenderers[i - 1]); } renderer.SetText(playersPoints[i].GetText()); renderer.Render(); } }
public GuiTextRendererBuilder InPosition(GuiPosition position, GuiContentRenderer reference = null) { renderer.SetPosition(position, reference); return(this); }