private void renderFullView()
 {
     for (int i = 0; i < fullRenderers.Length; i++)
     {
         GuiTextRenderer renderer = fullRenderers[i];
         if (i == 0)
         {
             renderer.SetPosition(FULL_POSITION, null);
         }
         else
         {
             renderer.SetPosition(GuiPosition.BELOW, fullRenderers[i - 1]);
         }
         renderer.SetText(playersPoints[i].GetText());
         renderer.Render();
     }
 }
예제 #2
0
 public GuiTextRendererBuilder InPosition(GuiPosition position, GuiContentRenderer reference = null)
 {
     renderer.SetPosition(position, reference);
     return(this);
 }