public void newGame() { //Send to main menu Graven tempGraven = guiComponent.tileEngine as Graven; tempGraven.killWorld(); tempGraven.OnMain(); }
private void quit() { location = new Vector2(0, guiComponent.graphics.camera.screenHeight / guiComponent.graphics.camera.scale); //Send to main menu Graven tempGraven = guiComponent.tileEngine as Graven; //tempGraven.killWorld(); tempGraven.OnMain(); }