public void newGame()
        {
            //Send to main menu
            Graven tempGraven = guiComponent.tileEngine as Graven;

            tempGraven.killWorld();
            tempGraven.OnMain();
        }
        private void quit()
        {
            location = new Vector2(0, guiComponent.graphics.camera.screenHeight / guiComponent.graphics.camera.scale);

            //Send to main menu
            Graven tempGraven = guiComponent.tileEngine as Graven;

            //tempGraven.killWorld();
            tempGraven.OnMain();
        }