public void cont() { Graven tempGraven = guiComponent.tileEngine as Graven; tempGraven.setWorld(null); (tempGraven.world as GameWorld).player.respawn(); }
public void newGame() { //Send to main menu Graven tempGraven = guiComponent.tileEngine as Graven; tempGraven.killWorld(); tempGraven.OnMain(); }
private void quit() { location = new Vector2(0, guiComponent.graphics.camera.screenHeight / guiComponent.graphics.camera.scale); //Send to main menu Graven tempGraven = guiComponent.tileEngine as Graven; //tempGraven.killWorld(); tempGraven.OnMain(); }
public GamePhysics(MirrorEngine theEngine) : base(theEngine) { game = theEngine as Graven; }