Example #1
0
    // Update is called once per frame
    new void Update()
    {
        //graph.nodes[initial].DrawTriangle();
        graph.nodes[end].DrawTriangle();
        if (astar_target != null)
        {
            int targetNode    = graph.GetNearestNodeByCenter(astar_target.transform.position);
            int characterNode = graph.GetNearestNodeByCenter(character.transform.position);

            if (targetNode != characterNode && targetNode != end)
            {
                if (characterNode != -1)
                {
                    initial = characterNode;
                }

                if (targetNode != -1)
                {
                    ChangeEndNode(targetNode);
                }
            }
        }

        character.SetSteering(GetSteering(path), weight, priority);
    }
Example #2
0
    // Use this for initialization
    new void Start()
    {
        base.Start();
        //Get map graph
        GameObject map = GameObject.Find("Map Graph");

        graph   = map.GetComponent <GraphMap>();
        initial = graph.GetNearestNodeByCenter(character.transform.position);
        path    = new List <Node>();
        if (astar_target != null)
        {
            end     = graph.GetNearestNodeByCenter(astar_target.transform.position);
            path    = graph.AStar(graph.nodes[initial], graph.nodes[end]);
            current = path[0].id;
            path.RemoveAt(0);
        }
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        //Store waypoints
        waypoints        = new int[3];
        pursuerWaypoints = new int[3];
        GameObject map = GameObject.Find("Map Graph");

        graph        = map.GetComponent <GraphMap>();
        waypoints[0] = graph.GetNearestNodeByCenter(new Vector3(-116f, 62f, 0f));
        waypoints[1] = graph.GetNearestNodeByCenter(new Vector3(-3f, -7f, 0f));
        waypoints[2] = graph.GetNearestNodeByCenter(new Vector3(141f, -90f, 0f));

        pursuerWaypoints[0] = graph.GetNearestNodeByCenter(new Vector3(-114f, 46f, 0f));
        pursuerWaypoints[1] = graph.GetNearestNodeByCenter(new Vector3(5f, 3f, 0f));
        pursuerWaypoints[2] = graph.GetNearestNodeByCenter(new Vector3(137f, -77f, 0f));

        pursuer = GameObject.Find("Monster_Anger");

        calcWaypoint = false;
    }