void loadLevel(int levelToLoad) { #if PHOTON_MULTIPLAYER GolfManager.loadLevel(levelToLoad, PhotonNetwork.player.ID); #else Gameplay.LoadScene(levelToLoad); #endif }
void loadLevel(int levelToLoad) { #if PHOTON_MULTIPLAYER GolfManager.loadLevel(levelToLoad, PhotonNetwork.player.ID); #else Application.LoadLevel(levelToLoad); #endif }
//return to the main menu public void returnToMain() { #if PHOTON_MULTIPLAYER GolfManager.loadLevel(0, PhotonNetwork.player.ID); #else Gameplay.LoadScene(0); #endif }
//return to the main menu public void returnToMain() { #if PHOTON_MULTIPLAYER GolfManager.loadLevel(0, PhotonNetwork.player.ID); #else Application.LoadLevel(0); #endif }