private int dataUpdateRate; // seconds void Start() { api = new ApiCom(); // set wind script object globalWindScript = GameObject.FindGameObjectWithTag("GlobalWind").GetComponent <GlobalWindScript>(); dataUpdateRate = globalWindScript.dataUpdateRate; if (uploadDataToApi) { InvokeRepeating("UploadData", 0.3f, dataUpdateRate); } // set update rate of zones data InvokeRepeating("UpdateWindData", 0.1f, dataUpdateRate); transform.GetChild(1).GetComponent <StreetRenderScript>().setStreetRender(streetWidth, streetDirection); }
void Start() { globalWindScript = GameObject.FindGameObjectWithTag("GlobalWind").GetComponent <GlobalWindScript>(); api = new ApiCom(); }