Example #1
0
	/// <summary>
	/// Sets the greater triangle colours to match the center colour
	/// Also increments score
	/// </summary>
	/// <param name="center">The Center Triangle</param>
	private void SetGreaterTriangleColours(triangleNode center)
	{
		GlobalFlags.setScore(GlobalFlags.getScore() + (GlobalFlags.getBaseScoreValue() * GlobalFlags.getMultiplier()));

		center.delayedDestroy = true;
		
		Color c = center.triangleObject.GetComponent<TriangleColour>().GetColour();
		triangleNode n;
		
		if( c != Color.black)
		{
			if(isPointingUp(center))
			{
				//check upper node
				n = getNode(center.x, center.y - 1);
				if(n !=null && 
				   n.triangleObject.GetComponent<TriangleColour>().GetColour() 
				   != Color.black)
				{
					n.triangleObject.GetComponent<TriangleColour>().SetColour(c);
				}
			}
			else
			{
				//check lower node
				n = getNode(center.x, center.y + 1);
				if(n !=null && 
				   n.triangleObject.GetComponent<TriangleColour>().GetColour() 
				   != Color.black)
				{
					n.triangleObject.GetComponent<TriangleColour>().SetColour(c);
				}
			}
		
			//check left node
			n = getNode(center.x - 1, center.y);
			if(n !=null && 
			   n.triangleObject.GetComponent<TriangleColour>().GetColour() 
			   != Color.black)
			{
				n.triangleObject.GetComponent<TriangleColour>().SetColour(c);
			}
		
			//check right node
			n = getNode(center.x + 1, center.y);
			if(n !=null && 
			   n.triangleObject.GetComponent<TriangleColour>().GetColour() 
			   != Color.black)
			{
				n.triangleObject.GetComponent<TriangleColour>().SetColour(c);
			}
		}
		
		CascadeAndClear(center);


	}
Example #2
0
    void OnGUI()
    {
        //button dimensions
        float buttonW = Screen.width / 2;
        float buttonH = Screen.height / 10;

        GUIStyle style = new GUIStyle(GUI.skin.button);

        style.fontSize = (int)(buttonH / 2.5f);

        GUIStyle labelStyle = new GUIStyle(GUI.skin.label);

        labelStyle.fontSize  = (int)(buttonH / 2.5f);
        labelStyle.alignment = TextAnchor.UpperCenter;

        GUI.skin        = skin;
        style.alignment = TextAnchor.UpperCenter;
        GUI.Box(backWindow, "Game Over!", style);        //title the menu
        style.alignment = TextAnchor.MiddleCenter;

        GUI.Label(label, "Score: " + GlobalFlags.getScore(), labelStyle);

        // set the resume button and functionality
        float halfScreenW = (Screen.width / 2) - buttonW / 2;
        float halfScreenH = Screen.height / 2 - 80;

        /*if (GUI.Button(new Rect(halfScreenW,halfScreenH,buttonW,buttonH),"Resume")){
         *      paused = false;
         *      GlobalFlags.setPaused(false);
         * }*/

        //set the restart button and functionality
        halfScreenW = (Screen.width / 2) - buttonW / 2;
        halfScreenH = backWindow.y + Screen.height / 5;
        if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Restart", style))
        {
            //GlobalFlags.canFire = true;
            Application.LoadLevel("game");
            GlobalFlags.setPaused(false);
        }

        //set the back to menu button and functionality
        halfScreenW = (Screen.width / 2) - buttonW / 2;
        halfScreenH = Screen.height / 2 + buttonH * 1.2f;
        if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Back To Menu", style))
        {
            //GlobalFlags.canFire = true;
            Application.LoadLevel("LevelSelectPreMenu");
            GlobalFlags.setPaused(false);
        }
    }
Example #3
0
    void OnGUI()
    {
        int height = Screen.height / 15;

        GUIStyle style = new GUIStyle(GUI.skin.label);

        style.fontSize = (int)(height / 2);

        GUI.Label(new Rect(0, 0, Screen.width, height), "Score: " + GlobalFlags.getScore(), style);
        GUI.Label(new Rect(0, 1 * Screen.height / 15, Screen.width, height), "Multiplier: " + GlobalFlags.getMultiplier(), style);
        if (!GlobalFlags.infiniteRandomMode)
        {
            GUI.Label(new Rect(0, 2 * Screen.height / 15, Screen.width, height), "Queue Bonus: " + GlobalFlags.getQueueBounusTotal(), style);
        }
    }
Example #4
0
	// Update is called once per frame
	void Update ()
	{
		if(inEditMode && Input.GetMouseButtonUp(0))
		{
			Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
			RaycastHit hitInfo;
			if(Physics.Raycast(ray,out hitInfo))
			{
				if(hitInfo.collider.gameObject.tag == "gridPanel")
				{
					triangleNode node = findOutlineNode(hitInfo.collider.gameObject.transform.parent.gameObject);
					if(node != null && GetComponent<HandleUI>().IsAdding())
					{
						string c = GetComponent<HandleUI>().GetColourString();
						Vector2 realCoords = getRealCoords(node.x, node.y);
						if(grid[(int)realCoords.x,(int)realCoords.y] == null)
						{
							createTriangleOnGrid(node.x, node.y, c);
						}
					}
				}
				else if(hitInfo.collider.gameObject.tag == "Triangle")
				{
					triangleNode node = getNode(hitInfo.collider.gameObject);
					if(node != null && !GetComponent<HandleUI>().IsAdding()
					   && !(node.x == 0 && node.y == 0))
					{
						Vector2 realCoords = getRealCoords(node.x, node.y);
						grid[(int)realCoords.x,(int)realCoords.y] = null;
						Destroy(hitInfo.collider.gameObject);
					}
				}
			}
		}

		GameObject[] triangles = GameObject.FindGameObjectsWithTag("Triangle");
		GameObject gObject = GameObject.FindGameObjectWithTag("Queue");

		queue queueScript = gObject.GetComponent<queue>();

		if(GlobalFlags.updateControlPoints)			
		{
			updateAllAttractionPoints();
			GlobalFlags.updateControlPoints = false;

			//if all triangles are atatched to grid, let the player fire again
			if(allTrianglesStatic())
			{
				GlobalFlags.trianglesStatic = true;
				if (queueScript.trisLeftInQueue() == 0 && triangles.Length != 1) {
					if(GlobalFlags.getMusicVolume() > 0.1f)
					{
						music.audio.volume = 0.1f;
					}
					music.setSeStartTime(Time.time, 2);
					music.playSoundEffect("gameOver");
					Application.LoadLevel("EndGameMenu");
				}
			}
		}

		if(!inEditMode)
		{
			GameObject[] queueTriangles = GameObject.FindGameObjectsWithTag("QueueTriangle");
			GlobalFlags.setQueueBonusTotal(queueTriangles.Length * GlobalFlags.getQueueBounus());

			//decrement delay time
			if(((elapsedChainDelay > 0 && elapsedChainDelay != float.MaxValue)) && (chainedClusters.Count == 0 || (chainedClusters.Count > 0 && !chainedClusters.Peek().skipDelay)))
			{
				elapsedChainDelay -= Time.deltaTime;
			}
			else if (elapsedChainDelay != float.MaxValue)
			{
				elapsedChainDelay = float.MaxValue;
			
				//if clusters left to deal with, color them and chain more
				if(chainedClusters.Count > 0)
				{
					GlobalFlags.incrementMultiplier();
					CheckForGreaterTriangle(chainedClusters.Pop());
					startChainDelay();
				
				}
				else if(chainedClusters.Count == 0)
				{
		
					foreach (triangleNode n in grid)
					{
						if(n != null && n.delayedDestroy && n.triangleObject.GetComponent<TriangleColour>().GetColour() != Color.black)
						{
							Destroy(n.triangleObject);
							deleteNode(n.x, n.y);
						}
						else if(n != null) // if it is black, set to not deleted
						{
							n.delayedDestroy = false;
						}
					}
					
					//Remove any triangles stranded by this action
					dettatchStranded();
					
					GlobalFlags.updateControlPoints = true;
						
					GlobalFlags.resetMultiplier();	
				}		
			}
			else
			{
				if(triangles.Length == 1)
				{
					if(GlobalFlags.getMusicVolume() > 0.1f)
					{
						music.audio.volume = 0.1f;
					}
					music.setSeStartTime(Time.time, 6);
					music.playSoundEffect("machoMadness");
					if (!GlobalFlags.infiniteRandomMode){ 
						GlobalFlags.setScore(GlobalFlags.getScore() + GlobalFlags.getQueueBounusTotal());
					}
					else {
						GlobalFlags.setScore(GlobalFlags.getScore());
					}
					Application.LoadLevel("PostGameMenu");
				}
			}
		}
	}
Example #5
0
 // Use this for initialization
 void Start()
 {
     score.text = "Score: " + GlobalFlags.getScore();
     title.text = "Level: " + GlobalFlags.getLevel();
 }