Example #1
0
	/// <summary>
	/// Sets the greater triangle colours to match the center colour
	/// Also increments score
	/// </summary>
	/// <param name="center">The Center Triangle</param>
	private void SetGreaterTriangleColours(triangleNode center)
	{
		GlobalFlags.setScore(GlobalFlags.getScore() + (GlobalFlags.getBaseScoreValue() * GlobalFlags.getMultiplier()));

		center.delayedDestroy = true;
		
		Color c = center.triangleObject.GetComponent<TriangleColour>().GetColour();
		triangleNode n;
		
		if( c != Color.black)
		{
			if(isPointingUp(center))
			{
				//check upper node
				n = getNode(center.x, center.y - 1);
				if(n !=null && 
				   n.triangleObject.GetComponent<TriangleColour>().GetColour() 
				   != Color.black)
				{
					n.triangleObject.GetComponent<TriangleColour>().SetColour(c);
				}
			}
			else
			{
				//check lower node
				n = getNode(center.x, center.y + 1);
				if(n !=null && 
				   n.triangleObject.GetComponent<TriangleColour>().GetColour() 
				   != Color.black)
				{
					n.triangleObject.GetComponent<TriangleColour>().SetColour(c);
				}
			}
		
			//check left node
			n = getNode(center.x - 1, center.y);
			if(n !=null && 
			   n.triangleObject.GetComponent<TriangleColour>().GetColour() 
			   != Color.black)
			{
				n.triangleObject.GetComponent<TriangleColour>().SetColour(c);
			}
		
			//check right node
			n = getNode(center.x + 1, center.y);
			if(n !=null && 
			   n.triangleObject.GetComponent<TriangleColour>().GetColour() 
			   != Color.black)
			{
				n.triangleObject.GetComponent<TriangleColour>().SetColour(c);
			}
		}
		
		CascadeAndClear(center);


	}
Example #2
0
    void OnGUI()
    {
        int height = Screen.height / 15;

        GUIStyle style = new GUIStyle(GUI.skin.label);

        style.fontSize = (int)(height / 2);

        GUI.Label(new Rect(0, 0, Screen.width, height), "Score: " + GlobalFlags.getScore(), style);
        GUI.Label(new Rect(0, 1 * Screen.height / 15, Screen.width, height), "Multiplier: " + GlobalFlags.getMultiplier(), style);
        if (!GlobalFlags.infiniteRandomMode)
        {
            GUI.Label(new Rect(0, 2 * Screen.height / 15, Screen.width, height), "Queue Bonus: " + GlobalFlags.getQueueBounusTotal(), style);
        }
    }