void OnGUI() { //set demensions of the buttons float buttonW = Screen.width / 3; float buttonH = Screen.height / 16; float halfScreenW, halfScreenH; //set the prebuilt button GUIStyle style = new GUIStyle(GUI.skin.button); style.fontSize = (int)(buttonH / 2); // -430 -290 -170 -50 70 190 310 for (int i = 0; i < 7; i++) { halfScreenW = (Screen.width / 2) - buttonW / 2; halfScreenH = Screen.height / 6 + (buttonH * 1.5f) * i; if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Level: " + (i + 1), style)) { GlobalFlags.setLevel(i + 1); Application.LoadLevel("game"); } } //set the back button halfScreenW = (Screen.width / 2) - buttonW / 2; halfScreenH = Screen.height / 6 + (buttonH * 1.5f) * 7; if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Back", style)) { Application.LoadLevel("ModeSelectMenu"); } }
// Use this for initialization void Start () { GameObject mGameObject = GameObject.FindGameObjectWithTag("Music"); music = mGameObject.GetComponent<Music> (); GlobalFlags.resetMultiplier(); GlobalFlags.setScore(0); grid = new triangleNode[20,20]; gridSize = (int)Mathf.Sqrt(grid.Length); gridOutline = new System.Collections.Generic.List<triangleNode>(); for(int i=0; i<gridSize; i++) { for(int j=0; j<gridSize; j++) { grid[i,j] = null; } } setNode(0, 0, rootTriangle); if(doShowGrid) { showGrid(); } if(!inEditMode) { loadLevel(1); } }
//private List<string> listOfDragonTypes = new List<string>() { // "Basic Drakling", "Earthen Drakling", "Flame Drakling", "Tidal Drakling", // "Basic Wyrm", "Earthen Wyrm", "Flame Wyrm", "Tidal Wyrm", // "Basic Serpent", "Earthen Serpent", "Flame Serpent", "Tidal Serpent"}; //private int numberOfDragonTypes; // Use this for initialization void Awake() { GlobalFlags.GetCombatManagerFlags(out Player, out Dragon, out Enemy); if (GlobalFlags.GetBossFlag()) { GameObject.Find("Enemy").GetComponent <Transform>().position = new Vector3(-4.0f, 1.0f, 0f); } else { GameObject.Find("Enemy").GetComponent <Transform>().position = new Vector3(-6.0f, 0.6f, 0f); } GameObject.Find("Enemy").GetComponent <SpriteRenderer>().sprite = Enemy.battleSprite; string sceneName = GlobalFlags.GetCurrentOverworldScene(); if (sceneName == "Overworld") { bkgdRenderer.sprite = grasslandBkgd; } if (sceneName == "Overworld - West") { bkgdRenderer.sprite = skyBkgd; } if (sceneName == "Caves") { bkgdRenderer.sprite = cavesBkgd; } if (sceneName == "Boss") { bkgdRenderer.sprite = bossBkgd; } }
public BattleTree(GlobalFlags globalFlags, TreeType treeType) { currentIndex = 0; treeNodeDictionary = new Dictionary<long, BattleTreeNode>(); this.globalFlags = globalFlags; this.treeType = treeType; }
// Update is called once per frame void Update() { if (audio != null && !isSoundEffectPlaying(Time.time)) { this.audio.volume = GlobalFlags.getMusicVolume(); } }
// Use this for initialization public void StartGame() { GameObject ui_holder = GameObject.Find("UI"); //Find Component classes magicController = GetComponent <MagicController>(); roundBonusManager = GetComponent <RoundBonusManager>(); global = GetComponent <GlobalFlags>(); networkedUI = ui_holder.GetComponent <Networked_UI_Updater>(); progressTrackManager = ui_holder.GetComponent <TracksInterface>(); townFoundManager = GetComponent <TownFoundingBonusManager>(); wonderController = GetComponent <WonderController>(); roundEndBonusManager = GetComponent <RoundEndBonusManager>(); turnController = GameObject.Find("TurnController(Clone)").GetComponent <TurnController>(); //Networked object so must be it's own game object separate from GameController. //Create component classes cultController = new CultController(); localPlayer = GameObject.FindWithTag("Player_Object").GetComponent <Player>(); wonderController.SetUp(); magicController.SetUpSpells(); networkedUI.SetUpUI(); progressTrackManager.SetUp(); townFoundManager.SetUp(); roundBonusManager.SetUp(); roundEndBonusManager.SetUp(); SetUpTracks(); global.Set_Up(); }
public StoreTree(GlobalFlags globalFlags, TreeType treeType) { currentIndex = 0; treeNodeDictionary = new Dictionary <long, StoreTreeNode>(); this.globalFlags = globalFlags; this.treeType = treeType; }
public void OnTriggerEnter2D(Collider2D collider) { Faller faller = collider.gameObject.GetComponent <Faller>(); if (faller != null && faller.gameObject.tag != "Blockee") { GlobalFlags.SetFlag(flag, true); } }
/// <summary> /// Sets the greater triangle colours to match the center colour /// Also increments score /// </summary> /// <param name="center">The Center Triangle</param> private void SetGreaterTriangleColours(triangleNode center) { GlobalFlags.setScore(GlobalFlags.getScore() + (GlobalFlags.getBaseScoreValue() * GlobalFlags.getMultiplier())); center.delayedDestroy = true; Color c = center.triangleObject.GetComponent<TriangleColour>().GetColour(); triangleNode n; if( c != Color.black) { if(isPointingUp(center)) { //check upper node n = getNode(center.x, center.y - 1); if(n !=null && n.triangleObject.GetComponent<TriangleColour>().GetColour() != Color.black) { n.triangleObject.GetComponent<TriangleColour>().SetColour(c); } } else { //check lower node n = getNode(center.x, center.y + 1); if(n !=null && n.triangleObject.GetComponent<TriangleColour>().GetColour() != Color.black) { n.triangleObject.GetComponent<TriangleColour>().SetColour(c); } } //check left node n = getNode(center.x - 1, center.y); if(n !=null && n.triangleObject.GetComponent<TriangleColour>().GetColour() != Color.black) { n.triangleObject.GetComponent<TriangleColour>().SetColour(c); } //check right node n = getNode(center.x + 1, center.y); if(n !=null && n.triangleObject.GetComponent<TriangleColour>().GetColour() != Color.black) { n.triangleObject.GetComponent<TriangleColour>().SetColour(c); } } CascadeAndClear(center); }
public override void Interact() { base.Interact(); if (GlobalFlags.IsSet(flag) || IsAlternate) { RoomTracker.MoveToRoom(room); } }
// Use this for initialization void Start() { GlobalFlags.GetDragonFlag(out dragonData); if (dragonData != null) { GetComponent <SpriteRenderer>().sprite = dragonData.battleSprite; } }
// Use this for initialization void Start() { GameObject go = GameObject.FindGameObjectWithTag("SoundEffect"); se = go.GetComponent <SoundEffects>(); if (audio != null) { this.audio.volume = GlobalFlags.getMusicVolume(); } }
public static ShaderRequiresFlags GlobalFlagsToRequireFlags(GlobalFlags flags) { ShaderRequiresFlags result = ShaderRequiresFlags.None; if (flags.HasFlag(GlobalFlags.ForceEarlyDepthStencilTest)) { result |= ShaderRequiresFlags.EarlyDepthStencil; } return(result); }
void ShowMainMenu(bool active) { //MainPanel.SetActive(active); if (PlayerQueued) { PlayerButton.interactable = false; } else { PlayerButton.interactable = active; } if (DragonQueued || CM.Player.AllDragonsDead()) { DragonButton.interactable = false; } else { DragonButton.interactable = active; } if (CM.Dragon == null) { DragonButton.interactable = false; } if (PlayerQueued || DragonQueued || GlobalFlags.GetBossFlag() == true) { CaptureButton.interactable = false; } else { CaptureButton.interactable = active; } if (GlobalFlags.GetBossFlag() == true) { FleeButton.interactable = false; } else { FleeButton.interactable = active; } if (DragonCaptured) { PlayerButton.interactable = false; DragonButton.interactable = false; CaptureButton.interactable = false; FleeButton.interactable = false; } //ES.SetSelectedGameObject(PlayerButton.gameObject); }
void Awake() { if (instance == null) { instance = this; } else { Debug.LogError("You've put another Global Flags somewhere..."); } }
/// <summary> /// Reset all fields. /// </summary> public void Reset() { options = new Options(); characters = new List <Character>(); interactables = new List <Interactable>(); inventory = new Inventory(); globalFlags = new GlobalFlags(); quests = new Quest[0]; talkLogs = new TalkLog[0]; OnATalk = false; ReadJSONs(); }
//public ScriptableObject PlayerData = Resources.Load<ScriptableObject>("ScriptableObjects/Player"); //public ScriptableObject DragonData = Resources.Load<ScriptableObject>("ScriptableObjects/Dragon"); //public ScriptableObject EnemyData = Resources.Load<ScriptableObject>("ScriptableObjects/ExampleEnemy"); public void OnStateEnter(params object[] parameters) { SceneManager.LoadScene(GlobalFlags.GetCurrentBattleScene()); if (GlobalFlags.GetBossFlag() == false) { SoundManager.Instance.PlayMusic("SuperHero_original", 0.55f); } else { SoundManager.Instance.PlayMusic("Boss Battle", 0.55f); } }
void OnGUI() { //set demensions of the buttons float buttonW = Screen.width / 3; float buttonH = Screen.height / 15; GUIStyle style = new GUIStyle(GUI.skin.button); style.fontSize = (int)(buttonH / 2); //set the prebuilt button float halfScreenW = (Screen.width / 2) - buttonW / 2; float halfScreenH = 5 * Screen.height / 12; if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Original", style)) { Application.LoadLevel("LevelSelectPreMenu"); } //set the random button halfScreenW = (Screen.width / 2) - buttonW / 2; halfScreenH = 6 * Screen.height / 12; if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Random", style)) { GlobalFlags.setRandLevel(true); Application.LoadLevel("game"); } halfScreenW = (Screen.width / 2) - buttonW / 2; halfScreenH = 7 * Screen.height / 12; if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Infinite", style)) { GlobalFlags.setRandLevel(true); GlobalFlags.infiniteRandomMode = true; Application.LoadLevel("game"); } //set the user made button // halfScreenW = (Screen.width/2) - buttonW/2; // halfScreenH = 7 * Screen.height/12 + 0; // if (GUI.Button(new Rect(halfScreenW,halfScreenH,buttonW,buttonH),"User Made", style)){ // Application.LoadLevel("LevelSelectUserMenu"); // } //set the option button halfScreenW = (Screen.width / 2) - buttonW / 2; halfScreenH = 10 * Screen.height / 12 + 0; if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Options", style)) { Application.LoadLevel("OptionsMenu"); } }
public override void Interact() { base.Interact(); if (GlobalFlags.IsSet(switchable)) { GlobalFlags.SetFlag(flag, !GlobalFlags.IsSet(flag)); } else { GlobalFlags.SetFlag(flag, true); } }
void OnGUI() { //button dimensions float buttonW = Screen.width / 2; float buttonH = Screen.height / 10; GUIStyle style = new GUIStyle(GUI.skin.button); style.fontSize = (int)(buttonH / 2.5f); GUIStyle labelStyle = new GUIStyle(GUI.skin.label); labelStyle.fontSize = (int)(buttonH / 2.5f); labelStyle.alignment = TextAnchor.UpperCenter; GUI.skin = skin; style.alignment = TextAnchor.UpperCenter; GUI.Box(backWindow, "Game Over!", style); //title the menu style.alignment = TextAnchor.MiddleCenter; GUI.Label(label, "Score: " + GlobalFlags.getScore(), labelStyle); // set the resume button and functionality float halfScreenW = (Screen.width / 2) - buttonW / 2; float halfScreenH = Screen.height / 2 - 80; /*if (GUI.Button(new Rect(halfScreenW,halfScreenH,buttonW,buttonH),"Resume")){ * paused = false; * GlobalFlags.setPaused(false); * }*/ //set the restart button and functionality halfScreenW = (Screen.width / 2) - buttonW / 2; halfScreenH = backWindow.y + Screen.height / 5; if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Restart", style)) { //GlobalFlags.canFire = true; Application.LoadLevel("game"); GlobalFlags.setPaused(false); } //set the back to menu button and functionality halfScreenW = (Screen.width / 2) - buttonW / 2; halfScreenH = Screen.height / 2 + buttonH * 1.2f; if (GUI.Button(new Rect(halfScreenW, halfScreenH, buttonW, buttonH), "Back To Menu", style)) { //GlobalFlags.canFire = true; Application.LoadLevel("LevelSelectPreMenu"); GlobalFlags.setPaused(false); } }
void OnGUI() { int height = Screen.height / 15; GUIStyle style = new GUIStyle(GUI.skin.label); style.fontSize = (int)(height / 2); GUI.Label(new Rect(0, 0, Screen.width, height), "Score: " + GlobalFlags.getScore(), style); GUI.Label(new Rect(0, 1 * Screen.height / 15, Screen.width, height), "Multiplier: " + GlobalFlags.getMultiplier(), style); if (!GlobalFlags.infiniteRandomMode) { GUI.Label(new Rect(0, 2 * Screen.height / 15, Screen.width, height), "Queue Bonus: " + GlobalFlags.getQueueBounusTotal(), style); } }
// Use this for initialization void Awake() { Vector2 pos = GlobalFlags.GetPlayerPosition(); transform.position = new Vector3(pos.x, pos.y, transform.position.z); P = (EntityData)entityData; //if (P.GetNumDragons() == 0) // P.AddDragon("Basic Drakling", -1); lookDirection = new Vector2Int(0, 0); state = PlayerState.Exploring; rigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator2D>(); }
public void WriteTo(BinaryStream stream, int baseOffset = 0) { var value = Value; switch (Type) { case DescriptorType.None: stream.WriteByte(value); break; case DescriptorType.BigValue: case DescriptorType.Reference: { var code = (byte)~Type; if (ReferenceType == ReferenceType.Offset) { var ptr = (int)stream.Position + baseOffset; var offset = (ptr - value); if (offset < 0) { throw new InvalidOperationException("Cannot write a forward-offset!"); } value = offset; } if (GlobalFlags.HasFlag(DescriptorFlags.Use24Bit)) { if ((value & 0xFFFFFF) != value) { throw new InvalidOperationException($"Descriptor value '{value}' too large, cannot fit into 24-bits!"); } value <<= 8; value |= code; stream.Write(value); } else { stream.WriteByte(code); stream.Write(value); } } break; } }
/// <summary> /// Get the JSON's data. /// </summary> public void ReadJSONs() { // Reset objects. options = new Options(); inventory = new Inventory(); globalFlags = new GlobalFlags(); quests = new Quest[0]; // Read JSON's. options = ReadJSON <Options>("preferences", "Diplomata"); inventory = ReadJSON <Inventory>("inventory", "Diplomata"); globalFlags = ReadJSON <GlobalFlags>("globalFlags", "Diplomata"); quests = ReadJSON <Quests>("quests", "Diplomata").GetQuests(); // Update characters and interactables. UpdateList(); }
public static string GetDescription(this GlobalFlags value) { string result = string.Empty; foreach (Enum enumValue in Enum.GetValues(typeof(GlobalFlags))) { if ((int)value > 0 && value.HasFlag(enumValue)) { if (!string.IsNullOrEmpty(result)) { result += " | "; } result += enumValue.GetDescription(); } } return(result); }
public static DescriptorTag CreateReference(int value, ReferenceType refType) { if (refType == ReferenceType.None) { throw new InvalidOperationException("ID:10T error -- why the f**k are you creating a reference with no type?!"); } if (GlobalFlags.HasFlag(DescriptorFlags.Use24Bit)) { if ((value & 0xFFFFFF) != value) { throw new InvalidOperationException($"Descriptor offset '{value}' too large, cannot fit into 24-bits!"); } } return(new DescriptorTag(value, DescriptorType.Reference, refType)); }
public M2(BinaryReader br) { Magic = br.ReadString(4); Version = br.ReadUInt32(); InternalName = br.ReadM2Array <byte>(Version)?.AsString(); GlobalFlags = br.ReadEnum <GlobalFlags>(); GlobalSequenceTimestamps = br.ReadM2Array <uint>(Version); Sequences = br.ReadM2Array <M2Sequence>(Version); SequenceLookup = br.ReadM2Array <short>(Version); PlayableAnimationLookup = br.ReadM2Array <M2PlayableAnimationLookup>(Version); Bones = br.ReadM2Array <M2Bone>(Version); KeyBoneLookup = br.ReadM2Array <KeyBone>(Version); Vertices = br.ReadM2Array <M2Vertex>(Version); SkinProfiles = br.ReadM2Array <M2SkinProfile>(Version); Colors = br.ReadM2Array <M2Color>(Version); Textures = br.ReadM2Array <M2Texture>(Version); TextureWeights = br.ReadM2Array <FixedPoint_0_15>(Version); TextureFlipbook = br.ReadM2Array <byte>(Version); TextureTransforms = br.ReadM2Array <M2TextureTransform>(Version); TextureReplacementLookup = br.ReadM2Array <short>(Version); Materials = br.ReadM2Array <M2Material>(Version); BoneLookup = br.ReadM2Array <short>(Version); TextureLookup = br.ReadM2Array <short>(Version); TexUnitLookup = br.ReadM2Array <short>(Version); TransparencyLookup = br.ReadM2Array <short>(Version); TexTransformsLookup = br.ReadM2Array <short>(Version); BoundingBox = br.ReadStruct <CExtent>(); CollisionBox = br.ReadStruct <CExtent>(); CollisionTriangles = br.ReadM2Array <ushort>(Version); CollisionVertices = br.ReadM2Array <C3Vector>(Version); CollisionNormals = br.ReadM2Array <C3Vector>(Version); Attachments = br.ReadM2Array <M2Attachment>(Version); AttachmentLookupTable = br.ReadM2Array <ushort>(Version); Events = br.ReadM2Array <M2Event>(Version); Lights = br.ReadM2Array <M2Light>(Version); Cameras = br.ReadM2Array <M2Camera>(Version); CameraLookupTable = br.ReadM2Array <short>(Version); Ribbons = br.ReadM2Array <M2Ribbon>(Version); Particles = br.ReadM2Array <M2Particle>(Version); if (TextureFlipbook != null) { throw new Exception("TextureFlipbook has data"); } }
void FixedUpdate() { if (!GlobalFlags.getPaused()) { GameObject cannon = GameObject.FindGameObjectWithTag("Player"); if (Input.GetMouseButton(0)) { Plane playerPlane = new Plane(Vector3.forward, transform.position); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); float hitdist = 0; if (playerPlane.Raycast(ray, out hitdist)) { Vector3 target = ray.GetPoint(hitdist); float mouseDist = Vector3.Distance(transform.position, target); float cannonDist = Vector3.Distance(transform.position, cannon.transform.position); if (mouseDist < cannonDist - sizeOffset) { if (GlobalFlags.trianglesStatic) { GlobalFlags.canFire = true; GlobalFlags.bandAidFixToDefeatAllOtherBandAidFixes = true; } float y = (target.y - cannon.transform.position.y); float x = (target.x - cannon.transform.position.x); float atan = Mathf.Atan2(y, x); cannon.transform.rotation = Quaternion.Euler(new Vector3(0, 0, atan * Mathf.Rad2Deg - 90)); } else if (Vector3.Distance(target, cannon.transform.position) < moveOffset) { GlobalFlags.canFire = false; float y = (target.y - transform.position.y); float x = (target.x - transform.position.x); float atan = Mathf.Atan2(y, x); transform.rotation = Quaternion.Euler(new Vector3(0, 0, atan * Mathf.Rad2Deg - 90)); } } } } }
//DEPRECATED public static ITree getTreeFromFile(string path, TreeType treeType, GlobalFlags gf) { ITree t = null; List <ITreeNode> treeNodeList = null; switch (treeType) { case TreeType.World: WorldTree worldTree = new WorldTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path, treeType); worldTree.treeNodeDictionary = getWorldTreeNodeFromList(treeNodeList); worldTree.currentIndex = treeNodeList[0].index; t = worldTree; break; case TreeType.Zone: ZoneTree zoneTree = new ZoneTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path, treeType); zoneTree.treeNodeDictionary = getZoneTreeNodeFromList(treeNodeList); zoneTree.currentIndex = treeNodeList[0].index; t = zoneTree; break; case TreeType.Dialog: DialogTree dialogTree = new DialogTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path, treeType); dialogTree.treeNodeDictionary = getDialogTreeNodeFromList(treeNodeList); dialogTree.currentIndex = treeNodeList[0].index; t = dialogTree; break; case TreeType.Quest: QuestTree questTree = new QuestTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path, treeType); questTree.treeNodeDictionary = getQuestTreeNodeFromList(treeNodeList); questTree.currentIndex = treeNodeList[0].index; t = questTree; break; default: break; } return(t); }
public void OnNewGamePressed() { SerializationManager.CreateNewSaveFile(); ShopKeeperData weaponsShop = Resources.Load <ShopKeeperData>("ScriptableObjects/Shops/ArmorShop"); weaponsShop.Gold = 2000; weaponsShop.items.ResetInventory(player: false); weaponsShop.items.Insert("Axe", 1); weaponsShop.items.Insert("Helmet", 1); weaponsShop.items.Insert("Chest Plate", 1); weaponsShop.items.Insert("Gloves", 1); weaponsShop.items.Insert("Boots", 1); weaponsShop.items.Insert("Sword", 1); weaponsShop.items.Insert("Great Axe", 1); weaponsShop.items.Insert("Steel Helmet", 1); weaponsShop.items.Insert("Steel Chest Plate", 1); weaponsShop.items.Insert("Steel Gloves", 1); weaponsShop.items.Insert("Steel Boots", 1); weaponsShop.items.Insert("Knight Sword", 1); weaponsShop.items.Insert("Lance", 1); weaponsShop.items.Insert("Platinum Helmet", 1); weaponsShop.items.Insert("Platinum Chest Plate", 1); weaponsShop.items.Insert("Platinum Gloves", 1); weaponsShop.items.Insert("Platinum Boots", 1); ShopKeeperData goodsShop = Resources.Load <ShopKeeperData>("ScriptableObjects/Shops/Goods Shop"); goodsShop.Gold = 2000; goodsShop.items.ResetInventory(player: false); goodsShop.items.Insert("Apple", 15); goodsShop.items.Insert("Lesser Potion", 5); goodsShop.items.Insert("Potion", 5); goodsShop.items.Insert("Greater Potion", 5); GlobalFlags.SetCurrentOverworldScene("Town"); GlobalFlags.SetPlayerPosition(new Vector2(0.5f, -11f)); GameManager.instance.PushState(StateManagement.GameStateType.Overworld, "Town"); GlobalFlags.SetFirstTimeFlag(false); }
// Use this for initialization void Awake() { Screen.SetResolution(1280, 720, true); if (instance != null) { return; } instance = this; DontDestroyOnLoad(this); //GlobalFlags.LoadGlobalFlags(); GlobalFlags.SetCurrentOverworldScene("Overworld"); GlobalFlags.SetCurrentBattleScene("Battle"); InitializeManagers(); InitializeGameStates(); }
public static ITree getTreeFromFile(string path,TreeType treeType, GlobalFlags gf) { ITree t = null; List<ITreeNode> treeNodeList = null; switch (treeType) { case TreeType.World: WorldTree worldTree = new WorldTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path,treeType); worldTree.treeNodeDictionary = getWorldTreeNodeFromList(treeNodeList); worldTree.currentIndex = treeNodeList[0].index; t = worldTree; break; case TreeType.Zone: ZoneTree zoneTree = new ZoneTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path,treeType); zoneTree.treeNodeDictionary = getZoneTreeNodeFromList(treeNodeList); zoneTree.currentIndex = treeNodeList[0].index; t = zoneTree; break; case TreeType.Dialog: DialogTree dialogTree = new DialogTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path,treeType); dialogTree.treeNodeDictionary = getDialogTreeNodeFromList(treeNodeList); dialogTree.currentIndex = treeNodeList[0].index; t = dialogTree; break; case TreeType.Quest: QuestTree questTree = new QuestTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path,treeType); questTree.treeNodeDictionary = getQuestTreeNodeFromList(treeNodeList); questTree.currentIndex = treeNodeList[0].index; t = questTree; break; default: break; } return t; }
public static ITree getTreeFromString(string data, TreeType treeType, GlobalFlags gf) { ITree t = null; List<ITreeNode> treeNodeList = null; switch (treeType) { case TreeType.World: WorldTree worldTree = new WorldTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); worldTree.treeNodeDictionary = getWorldTreeNodeFromList(treeNodeList); worldTree.currentIndex = treeNodeList[0].index; t = worldTree; break; case TreeType.Zone: ZoneTree zoneTree = new ZoneTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); zoneTree.treeNodeDictionary = getZoneTreeNodeFromList(treeNodeList); zoneTree.currentIndex = treeNodeList[0].index; t = zoneTree; break; case TreeType.Dialog: DialogTree dialogTree = new DialogTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); dialogTree.treeNodeDictionary = getDialogTreeNodeFromList(treeNodeList); dialogTree.currentIndex = treeNodeList[0].index; t = dialogTree; break; case TreeType.Quest: QuestTree questTree = new QuestTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); questTree.treeNodeDictionary = getQuestTreeNodeFromList(treeNodeList); questTree.currentIndex = treeNodeList[0].index; t = questTree; break; case TreeType.Battle: BattleTree battleTree = new BattleTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); battleTree.treeNodeDictionary = getBattleTreeNodeFromList(treeNodeList); battleTree.currentIndex = treeNodeList[0].index; t = battleTree; break; case TreeType.Info: InfoTree infoTree = new InfoTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); infoTree.treeNodeDictionary = getInfoTreeNodeFromList(treeNodeList); infoTree.currentIndex = treeNodeList[0].index; t = infoTree; break; default: break; } return t; }