public void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Delete")
     {
         Destroy(gameObject);
         gamesManager.IncreaseScore();
     }
     if (collision.gameObject.tag == "Player")
     {
         gamesManager.gamesGameOver = true;
         Destroy(gameObject);
     }
 }