void Start() { popUp = Instantiate(popupprefab, new Vector3(540, 960, 0), Quaternion.identity, parent.transform); popUp.SendMessage("deactivatePopUp"); popUp.SendMessage("setPrefab", popUp); sessionPopUp = Instantiate(sessionNamePrefab, new Vector3(540, 960, 0), Quaternion.identity, parent.transform); sessionPopUp.SendMessage("deactivatePopUp"); sessionPopUp.SendMessage("setPrefab", sessionPopUp); this.gamesScript = GameObject.Find("SceneManager").GetComponent <GamesManager>() as GamesManager; this.friends = new List <Friends>(); this.friends = gamesScript.GetFriendsList(); StartCoroutine(WaitToDisplay(1)); }