protected override void LoadData()
 {
     Data        = Gamef.LoadSkillData(SkillName.HPRecovery);
     skillPrefab = Data.Prefabs[0];
     if (skillPrefab == null)
     {
         Debug.LogError("未能找到魔法阵 prefab");
     }
 }
 protected override void LoadData()
 {
     Data          = Gamef.LoadSkillData(SkillName.TestBurstfireSkill);
     missilePrefab = Data.Prefabs[0];
     if (missilePrefab == null)
     {
         Debug.LogError("未能找到 Ice ball prefab");
     }
 }
Example #3
0
 protected override void LoadData()
 {
     Data        = Gamef.LoadSkillData(SkillName.TestContinuousSkill);
     skillPrefab = Data.Prefabs[0];
     if (skillPrefab == null)
     {
         Debug.LogError("未能找到速度提升 Prefab");
     }
 }
Example #4
0
 protected override void LoadData()
 {
     Data           = Gamef.LoadSkillData(SkillName.TestStrafeSkill);
     fireballPrefab = Resources.Load <GameObject>("Fireball");
     if (fireballPrefab == null)
     {
         Debug.LogError("未能找到Prefab名为:Fireball");
     }
 }
Example #5
0
 protected override void LoadData()
 {
     Data          = Gamef.LoadSkillData(SkillName.Lazer);
     missilePrefab = Data.Prefabs[0];
     if (missilePrefab == null)
     {
         Debug.LogError("未能找到 Lazer Prefab");
     }
 }
 protected override void LoadData()
 {
     Data = Gamef.LoadSkillData(SkillName.TestContinuousSkill);
 }
 protected override void LoadData()
 {
     Data = Gamef.LoadSkillData(SkillName.TestBurstfireSkill);
 }