public void SyncStop(long instant, int skillIndex) { Debug.Log("ID " + unit.attributes.ID + ": " + "try to stop skill " + skillIndex + " at " + instant); Gamef.StartCoroutine(TryStop(instant, skillIndex)); }
public void SyncStop(long instant, int skillIndex) { Debug.Log("ID " + unit.attributes.ID + ": " + "try to stop skill " + skillIndex + " at " + instant); Gamef.StartCoroutine(TryStop(instant, skillIndex)); }