protected override void LoadData() { Data = Gamef.LoadSkillData(SkillName.HPRecovery); skillPrefab = Data.Prefabs[0]; if (skillPrefab == null) { Debug.LogError("未能找到魔法阵 prefab"); } }
protected override void LoadData() { Data = Gamef.LoadSkillData(SkillName.TestBurstfireSkill); missilePrefab = Data.Prefabs[0]; if (missilePrefab == null) { Debug.LogError("未能找到 Ice ball prefab"); } }
protected override void LoadData() { Data = Gamef.LoadSkillData(SkillName.TestContinuousSkill); skillPrefab = Data.Prefabs[0]; if (skillPrefab == null) { Debug.LogError("未能找到速度提升 Prefab"); } }
protected override void LoadData() { Data = Gamef.LoadSkillData(SkillName.TestStrafeSkill); fireballPrefab = Resources.Load <GameObject>("Fireball"); if (fireballPrefab == null) { Debug.LogError("未能找到Prefab名为:Fireball"); } }
protected override void LoadData() { Data = Gamef.LoadSkillData(SkillName.Lazer); missilePrefab = Data.Prefabs[0]; if (missilePrefab == null) { Debug.LogError("未能找到 Lazer Prefab"); } }
protected override void LoadData() { Data = Gamef.LoadSkillData(SkillName.TestContinuousSkill); }
protected override void LoadData() { Data = Gamef.LoadSkillData(SkillName.TestBurstfireSkill); }