AllowExit() public method

public AllowExit ( bool allowed ) : void
allowed bool
return void
    //Subscribe to messages that will be sent from the server
    private void OnEnable()
    {
        ExampleRoomController.onAddNetworkEntity    += OnNetworkAdd;
        ExampleRoomController.onRemoveNetworkEntity += OnNetworkRemove;
        ExampleRoomController.onScoreUpdate         += OnScoreUpdate;
        ExampleRoomController.onGotTargetLineUp     += GotNewTargetLineUp;

        ExampleRoomController.onRoomStateChanged    += OnRoomStateChanged;
        ExampleRoomController.onBeginRoundCountDown += OnBeginRoundCountDown;
        ExampleRoomController.onBeginRound          += OnBeginRound;
        ExampleRoomController.onRoundEnd            += OnRoundEnd;

        ExampleRoomController.OnCurrentUserStateChanged += OnUserStateChanged;

        ArrangeLighting(false);
        scoreboardController.ResetScoreboards();
        scoreboardController.SetMessage(GetPlayerReadyState());
        uiController.AllowExit(true);
    }