public void Draw(SpriteBatch sb) { stage.Draw(sb); for (int i = Lists.enemyList.Count - 1; i >= 0; i--) { EnemyPrime enemy = Lists.enemyList[i]; enemy.Draw(sb); } for (int i = 0; i <= Lists.playerBulletList.Count - 1; i++) { PlayerBulletPrime playerbullet = Lists.playerBulletList[i]; playerbullet.Draw(sb); } for (int i = 0; i <= Lists.bomb.Count - 1; i++) { Bomb bomb = Lists.bomb[i]; bomb.Draw(sb); } for (int i = 0; i <= Lists.itemList.Count - 1; i++) { ItemPrime item = Lists.itemList[i]; item.Draw(sb); } if (Lists.playerList.Count == 1) { Lists.playerList[0].Draw(sb); } for (int i = Lists.FXList.Count - 1; i >= 0; i--) { FX fx = Lists.FXList[i]; if (!fx.GetAdditiveStatus()) { fx.Draw(sb); } } for (int i = 0; i <= Lists.bulletList.Count - 1; i++) { Bullet bullet = Lists.bulletList[i]; if (!bullet.GetAdditiveStatus()) { bullet.Draw(sb); } } sb.End(); sb.Begin(SpriteSortMode.Deferred, BlendState.Additive); for (int i = Lists.FXList.Count - 1; i >= 0; i--) { FX fx = Lists.FXList[i]; if (fx.GetAdditiveStatus()) { fx.Draw(sb); } } for (int i = 0; i <= Lists.bulletList.Count - 1; i++) { Bullet bullet = Lists.bulletList[i]; if (bullet.GetAdditiveStatus() || bullet.GetDelay()) { bullet.Draw(sb); } } sb.End(); sb.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); if (Lists.playerList.Count == 1) { if (Lists.playerList[0].GetFocused()) { sb.Draw(Assets.player, Lists.playerList[0].GetPosition(), new Rectangle(22, 0, 28, 28), Color.White, 0, new Vector2(14f, 14f), 1, SpriteEffects.None, 0); } } sb.Draw(Assets.hud, new Vector2(0, 0), Color.White); GameStats.Draw(sb); for (int i = Lists.enemyList.Count - 1; i >= 0; i--) { EnemyPrime enemy = Lists.enemyList[i]; enemy.BossStatsDraw(sb); } }