protected override void MouseClick(MouseEventArgs e) { base.MouseClick(e); if (e.Button == MouseButtons.Right) { _myCharacter.MoveTo(new Vector2(e.X, e.Y)); } if (e.Button == MouseButtons.Left) { if (GameStats.CheckResources(GameStats.BuildingsCount + 1, GameStats.BuildingsCount + 1)) { _myCharacter.SetTower(new Vector2(e.X, e.Y)); } else { GameInterface.setRedBrush(); } } }